Sledgehammer
Heavy Tank
Sledgehammer is a 200-cost medium unit that is difficult to kill while providing a small amount of splash damage.

Technologies
Increases HP by 30% and automatically restores 4.5% of Max HP per second upon taking damage
Chains adjacent Sledgehammers together, increasing HP by 120% and sharing damage received equally between them
Increases the units' movement speed by 6 and reduces attack interval by 1s
Increases range by 40
Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and decreasing its movement speed by 40%
Increases ATK by 225% but increases attack interval by 40%
Increases HP by 35%, and blocks 60 damage when attacked. The damage blocking effect increases with the Rank. And for each Rank, blocks an additional 60 damage.
Strategy
In the early game, Sledgehammer does a little bit of everything: it tanks for more important units like marksman or void eye, it clears moderate amounts of chaff, and it even deals enough damage to kill any 100-cost unit by itself. However, without investment, it quickly starts to fall off in all of these roles by the late game. To maintain late-game relevance, technologies such as Armor Enhancement or Field Maintenance can make the Sledgehammer very difficult to kill, especially with levels, while Range Enhancement, Mechanical Rage and Armor-Piercing Bullet can turn Sledgehammers into a DPS threat. Field Maintenance + Damage Sharing (commonly called “link + regen”) is an inexpensive 2-technology combo that transforms a line of sledgehammers from a sort of medium-sized chaff unit in the late game to a monstrous tank that requires extremely high single-target damage to defeat.