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Marksman

Marksman

Long-Range Anti-Unit Bot

Marksman is a 100-cost long-ranged DPS unit that excels at sniping single targets from afar.

Cost Cost 100
HP HP 1622
Speed Speed 8m/s
ATK ATK 2329
Splash Range Splash Range 0
Attack Interval Attack Interval 3.1s
Range Range 140m
Target Target AIR & GROUND
Unlock Cost Unlock Cost 0
Upgrade Exp Upgrade Exp 650
Rotation Speed Rotation Speed 70deg/s
Marksman blueprint

Technologies

Doubleshot
Doubleshot
Cost250

Each attack fires 2 bullets in succession but increases reload time by 15%

Range Enhancement
Range Enhancement
Cost300

Increases attack range by 40

Quick Reload
Quick Reload
Cost250

Multiplies Marksman's attack speed at the cost of lowered damage

Electromagnetic Shot
Electromagnetic Shot
Cost250

Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and decreasing its movement speed by 40%

Elite Marksman
Elite Marksman
Cost400

Effect increases with unit Rank, increasing range by 5 and ATK by 17% per Rank increased

Shooting Squad
Shooting Squad
Cost300

At the beginning of the combat, summon 4 Fangs at the same Rank as Marksman to fight with you

Assault Mode
Assault Mode
Cost150

Marksman's HP is increased by 500%, movement speed is increased by 3, ATK is increased by 50%, and attacks have an area damage within 9m, but range is reduced by 70.

Aerial Specialization
Aerial Specialization
Cost250

Increases ATK against aerial units by 90% and increases range by 30 when attacking aerial units

Strategy

The marksman is often bought in the early game to provide DPS and anti-air. While the marksman boasts less damage than other early-game alternatives like phoenix or void eye, its high range can allow it to stay safely behind the rest of its team for much of the game and become a real menace in later rounds. Technologies such as Doubleshot, Elite Marksman, or Aerial Specialization can help it more effectively kill high-hp enemy units, while Range Enhancement can help marksman contest the Range Enhancement of stormcallers or long-ranged units like enemy marksmen or phoenixes. Electromagnetic Shot is a great option to get an edge over enemy DPS or tanks by disabling their techs, whereas Quick Reload reduces overkill on smaller enemy targets. If you manage to get a lot of Marksman on the board, Shooting Squad is a great way to spawn some chaff without using the additional deployments. Alternatively, Assault Mode turns the marksman into a tanky, high-damage, low-Range Enhancement unit that can be played aggressively.