Marksman
Long-Range Anti-Unit Bot
Marksman is a 100-cost long-ranged DPS unit that excels at sniping single targets from afar.

Technologies
Each attack fires 2 bullets in succession but increases reload time by 15%
Increases attack range by 40
Multiplies Marksman's attack speed at the cost of lowered damage
Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and decreasing its movement speed by 40%
Effect increases with unit Rank, increasing range by 5 and ATK by 17% per Rank increased
At the beginning of the combat, summon 4 Fangs at the same Rank as Marksman to fight with you
Marksman's HP is increased by 500%, movement speed is increased by 3, ATK is increased by 50%, and attacks have an area damage within 9m, but range is reduced by 70.
Increases ATK against aerial units by 90% and increases range by 30 when attacking aerial units
Strategy
The marksman is often bought in the early game to provide DPS and anti-air. While the marksman boasts less damage than other early-game alternatives like phoenix or void eye, its high range can allow it to stay safely behind the rest of its team for much of the game and become a real menace in later rounds. Technologies such as Doubleshot, Elite Marksman, or Aerial Specialization can help it more effectively kill high-hp enemy units, while Range Enhancement can help marksman contest the Range Enhancement of stormcallers or long-ranged units like enemy marksmen or phoenixes. Electromagnetic Shot is a great option to get an edge over enemy DPS or tanks by disabling their techs, whereas Quick Reload reduces overkill on smaller enemy targets. If you manage to get a lot of Marksman on the board, Shooting Squad is a great way to spawn some chaff without using the additional deployments. Alternatively, Assault Mode turns the marksman into a tanky, high-damage, low-Range Enhancement unit that can be played aggressively.