Marksman
Long-Range Anti-Unit Bot
Marksman is a 100-cost long-ranged DPS unit that excels at sniping single targets from afar.

Technologies
Each attack fires 2 bullets in succession but increases reload time by 15%
Increases attack range by 40
Decreases attack interval by 50% and attack by 60%
Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and decreasing its movement speed by 40%
Effect increases with unit Rank, increasing range by 5 and ATK by 17% per Rank increased
At the beginning of the combat, summon 4 Fangs at the same Rank as Marksman to fight with you
Marksman's HP is increased by 500%, movement speed is increased by 3, ATK is increased by 60%, and attacks have an area damage within 9m, but range is reduced by 70.
Increases ATK against aerial units by 90% and increases range by 30 when attacking aerial units
Strategy
The marksman is often bought in the early game to provide DPS and anti-air. While the marksman boasts less damage than other early-game alternatives like phoenix or void eye, its high range can allow it to stay safely behind the rest of its team for much of the game and become a real menace in later rounds. Technologies such as Doubleshot, Elite Marksman, or Aerial Specialization can help it more effectively kill high-hp enemy units, while Range Enhancement can help marksman contest the range of stormcallers or long-ranged units like enemy marksmen or phoenixes. Electromagnetic Shot is a great option to get an edge over enemy DPS or tanks by disabling their techs, whereas Quick Reload reduces overkill on smaller enemy targets. If you manage to get a lot of Marksman on the board, Shooting Squad is a great way to spawn some chaff without using the additional deployments. Alternatively, Assault Mode turns the marksman into a tanky, high-damage, low-range unit that can be played aggressively.