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Marksman

Marksman

Long-Range Anti-Unit Bot

Marksman is a 100-cost long-ranged DPS unit that excels at sniping single targets from afar.

Cost Cost 100
HP HP 1622
Speed Speed 8m/s
ATK ATK 2329
Splash Range Splash Range 0
Attack Interval Attack Interval 3.1s
Range Range 140m
Target Target AIR & GROUND
Unlock Cost Unlock Cost 0
UPGRADE EXP UPGRADE EXP 650
Rotation Speed Rotation Speed 70deg/s
Marksman blueprint

Technologies

Doubleshot
Doubleshot
Cost250

Each attack fires 2 bullets in succession but increases reload time by 15%

Range Enhancement
Range Enhancement
Cost300

Increases attack range by 40

Quick Reload
Quick Reload
Cost150

Decreases attack interval by 50% and attack by 60%

Electromagnetic Shot
Electromagnetic Shot
Cost250

Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and decreasing its movement speed by 40%

Elite Marksman
Elite Marksman
Cost400

Effect increases with unit Rank, increasing range by 5 and ATK by 17% per Rank increased

Shooting Squad
Shooting Squad
Cost300

At the beginning of the combat, summon 4 Fangs at the same Rank as Marksman to fight with you

Assault Mode
Assault Mode
Cost150

Marksman's HP is increased by 500%, movement speed is increased by 3, ATK is increased by 60%, and attacks have an area damage within 9m, but range is reduced by 70.

Aerial Specialization
Aerial Specialization
Cost250

Increases ATK against aerial units by 90% and increases range by 30 when attacking aerial units

Strategy

The marksman is often bought in the early game to provide DPS and anti-air. While the marksman boasts less damage than other early-game alternatives like phoenix or void eye, its high range can allow it to stay safely behind the rest of its team for much of the game and become a real menace in later rounds. Technologies such as Doubleshot, Elite Marksman, or Aerial Specialization can help it more effectively kill high-hp enemy units, while Range Enhancement can help marksman contest the range of stormcallers or long-ranged units like enemy marksmen or phoenixes. Electromagnetic Shot is a great option to get an edge over enemy DPS or tanks by disabling their techs, whereas Quick Reload reduces overkill on smaller enemy targets. If you manage to get a lot of Marksman on the board, Shooting Squad is a great way to spawn some chaff without using the additional deployments. Alternatively, Assault Mode turns the marksman into a tanky, high-damage, low-range unit that can be played aggressively.