Skip to content
📖 Glossary DiscordYouTubeReddit
Fang

Fang

Light All-Purpose Bot

Fang is a flexible 100-cost Ranged light unit that can serve as either chaff or Ranged DPS depending on its technologies.

Cost Cost 100
HP HP 117
Speed Speed 6m/s
ATK ATK 63
Splash Range Splash Range 0
Attack Interval Attack Interval 1.5s
Range Range 75m
Target Target AIR & GROUND
Unlock Cost Unlock Cost 0
Upgrade Exp Upgrade Exp 600
Rotation Speed Rotation Speed 120deg/s
Fang blueprint

Technologies

Ignite
Ignite
Cost150

Attacks have a chance to ignite the target unit. For 2s, ignited units lose 6% HP per second and cannot restore HP.

Range Enhancement
Range Enhancement
Cost300

Increases range by 40

Mechanical Rage
Mechanical Rage
Cost300

Increases the units' movement speed by 5 and reduces attack interval by 0.5s

Portable Shield
Portable Shield
Cost500

Every Fang obtains an Energy Shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.

Armor-Piercing Bullets
Armor-Piercing Bullets
Cost100

Increases ATK by 50%

Grenade Launcher
Grenade Launcher
Cost200

Fangs switch to grenade launchers. Attacks deal splash damage in a 7m radius but cannot target air units.

Strategy

The marksman is often bought in the early game to provide DPS and anti-air. While the marksman boasts less damage than other early-game alternatives like phoenix or void eye, its high range can allow it to stay safely behind the rest of its team for much of the game and become a real menace in later rounds. Technologies such as Doubleshot, Elite Marksman, or Aerial Specialization can help it more effectively kill high-hp enemy units, while Range Enhancement can help marksman contest the Range Enhancement of stormcallers or long-Range Enhancementd units like enemy marksmen or phoenixes. Electromagnetic Shot is a great option to get an edge over enemy DPS or tanks by disabling their techs, whereas Quick Reload reduces overkill on smaller enemy targets. If you manage to get a lot of Marksman on the board, Shooting Squad is a great way to spawn some chaff without using the additional deployments. Alternatively, Assault Mode turns the marksman into a tanky, high-damage, low-range unit that can be played aggressively.