Fang
Light All-Purpose Bot
Fang is a flexible 100-cost Ranged light unit that can serve as either chaff or Ranged DPS depending on its technologies.

Technologies
Attacks have a chance to ignite the target unit. For 2s, ignited units lose 6% HP per second and cannot restore HP.
Increases range by 40
Increases the units' movement speed by 5 and reduces attack interval by 0.5s
Every Fang obtains an Energy Shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.
Increases ATK by 50%
Fangs switch to grenade launchers. Attacks deal splash damage in a 7m radius but cannot target air units.
Strategy
The marksman is often bought in the early game to provide DPS and anti-air. While the marksman boasts less damage than other early-game alternatives like phoenix or void eye, its high range can allow it to stay safely behind the rest of its team for much of the game and become a real menace in later rounds. Technologies such as Doubleshot, Elite Marksman, or Aerial Specialization can help it more effectively kill high-hp enemy units, while Range Enhancement can help marksman contest the Range Enhancement of stormcallers or long-Range Enhancementd units like enemy marksmen or phoenixes. Electromagnetic Shot is a great option to get an edge over enemy DPS or tanks by disabling their techs, whereas Quick Reload reduces overkill on smaller enemy targets. If you manage to get a lot of Marksman on the board, Shooting Squad is a great way to spawn some chaff without using the additional deployments. Alternatively, Assault Mode turns the marksman into a tanky, high-damage, low-range unit that can be played aggressively.