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Phoenix

Phoenix

Long-Range Strike Aircraft

Phoenix is a 200-cost long-ranged aerial unit that excels at sniping single targets from afar.

Cost Cost 200
HP HP 1491
Speed Speed 16m/s
ATK ATK 3219
Splash Range Splash Range 0
Attack Interval Attack Interval 3.4s
Range Range 120m
Target Target AIR & GROUND
Unlock Cost Unlock Cost 50
Upgrade Exp Upgrade Exp 1300
Rotation Speed Rotation Speed 80deg/s
Phoenix blueprint

Technologies

Quantum Reassembly
Quantum Reassembly
Cost150

The cockpit of a destroyed Phoenix will follow behind the nearest Phoenix of Our Forces and will be fully restored in 12s. This effect can only be triggered 1 times per battle

Range Enhancement
Range Enhancement
Cost300

Increases range by 40

Launcher Overload
Launcher Overload
Cost200

Decreases attack interval by 50% and range by 25m

Energy Shield
Energy Shield
Cost200

Obtain an Energy Shield that absorbs damage equal to the unit's HP and can block at least one instance of damage.

Jump Drive
Jump Drive
Cost100

Increases Phoenix's movement speed by 5 and allows Phoenix to be freely repositioned during the deployment phase of every round

Electromagnetic Shot
Electromagnetic Shot
Cost200

Causes electromagnetic interference on hit, temporarily disabling the target unit's Tech and decreasing its movement speed by 40%

Elite Marksman
Elite Marksman
Cost400

Effect increases with unit Rank, increasing range by 5 and ATK by 20% per Rank increased

Charged Shot
Charged Shot
Cost200

Increases ATK by 175% but reduces range by 25

Strategy

In many ways, Phoenix is the Marksman of the sky, with slightly shorter Range Enhancement but higher damage and movement speed. In the early game, it pairs well with every starting pack that does not contain Marksman, providing significant damage and a way to shoot air units, synergizing with aggressive positioning styles better than marksman due to its movement speed. Phoenix works quite well without any techs at all in many compositions. Still, its long-ranged sniper role can be improved with technologies such as Range Enhancement and Elite Marksman. Charged Shot or Launcher Overload give Phoenix some of the highest burst damage or DPS in the game at the cost of range, while techs like Energy Shield and Quantum Reassembly can help a squad of phoenixes survive dangerous battlefield spells and abilities. If an enemy unit becomes too big a problem due to its techs, Electromagnetic Shot provides the necessary disruption. And finally, Jump Drive lets the phoenix take advantage of any holes in the enemy’s formation, turning any phoenix into a potential surprise flanker.