Update 1.11.0.1
Section titled “Update 1.11.0.1”This update mainly focuses on bug fixes and addressing the balance issues of the Experimental Death Knell. We plan to release more balance adjustments in the near future.
Balance Adjustments
Section titled “Balance Adjustments”Experimental Death Knell
Section titled “Experimental Death Knell”-
Laser Trial Attack Range modifier -10 → 0
-
Hyper Diffraction Attack Range modifier -30 → -25
-
Rapid Reload Missile launch interval reduced by 5s → 6s
-
Magazine Expansion Missile count per launch increased by 10 → 15
-
Shield Trial Shield value per Rank 30000 → 25000
-
Wide-Area Projection Shield value increased per Rank by 50000 → 25000
-
Shield Recharge Shield regenerates HP per second 4000 → 2000
-
Shield Reboot Reboot time 20s → 25s
Typhoon
Section titled “Typhoon”-
Wreckage Detonation Explosion range 15 → 12, damage 125 → 115
-
Field Reassembly Cost 250 → 300
Hacker
Section titled “Hacker”- ATK 585 → 615 (+5%)
Vortex
Section titled “Vortex”-
HP 7071 → 7425 (+5%)
-
ATK 1246 → 1309 (+5%)
Phoenix
Section titled “Phoenix”- ATK 3219 → 3058(-5%)
Sabertooth
Section titled “Sabertooth”- ATK 7243 → 6881 (-5%)
Arclight
Section titled “Arclight”-
Charged Shot Cost 150 → 100
-
ATK 347 → 365 (+5%)
Scorpion
Section titled “Scorpion”- Convergent Fire Attack Range modifier +20 → +30
War Factory
Section titled “War Factory”-
Phoenix Production Production interval 15.6s →17.2s, Maximum production count 7 → 6
-
Steel Ball Production Production interval 8.8s → 9.7s, Maximum production count 11 → 10
-
Sledgehammer Production Production interval 6s → 6.6s, Maximum production count 17 → 14
-
Armor Enhancement Cost 400 → 350
-
Photon Coating Cost 300 → 250
-
Launcher Overload Cost 350 → 300
Bugfixes
Section titled “Bugfixes”-
Fixed a Typhoon display issue on certain Mac devices
-
Fixed several issues related to Experimental Death Knell
-
Fixed the issue where Typhoon’s Wreckage Detonation was not affected by the paralysis effect when the core buildings were destroyed.
-
Fixed the issue where Arclight’s Shockwave was not affected by the paralysis effect when the core buildings were destroyed.
-
Fixed a targeting issue related to Sandworm and Vortex
-
Fixed an issue related to Mustang’s Culling Rounds
-
Fixed a targeting issue related to Raiden
-
Fixed a data error issue related to shields
Feedback & Bug Reports
Section titled “Feedback & Bug Reports”Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.
-
Mechabellum Discord: (https://discord.gg/mechabellum)
-
Mechabellum Reddit: (https://www.reddit.com/r/Mechabellum/)
-
Mechabellum Steam Discussions: (https://steamcommunity.com/app/669330/discussions/)