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This update mainly focuses on bug fixes and addressing the balance issues of the Experimental Death Knell. We plan to release more balance adjustments in the near future.

  • Laser Trial Attack Range modifier -10 → 0

  • Hyper Diffraction Attack Range modifier -30 → -25

  • Rapid Reload Missile launch interval reduced by 5s → 6s

  • Magazine Expansion Missile count per launch increased by 10 → 15

  • Shield Trial Shield value per Rank 30000 → 25000

  • Wide-Area Projection Shield value increased per Rank by 50000 → 25000

  • Shield Recharge Shield regenerates HP per second 4000 → 2000

  • Shield Reboot Reboot time 20s → 25s

  • Wreckage Detonation Explosion range 15 → 12, damage 125 → 115

  • Field Reassembly Cost 250 → 300

  • ATK 585 → 615 (+5%)
  • HP 7071 → 7425 (+5%)

  • ATK 1246 → 1309 (+5%)

  • ATK 3219 → 3058(-5%)
  • ATK 7243 → 6881 (-5%)
  • Charged Shot Cost 150 → 100

  • ATK 347 → 365 (+5%)

  • Convergent Fire Attack Range modifier +20 → +30
  • Phoenix Production Production interval 15.6s →17.2s, Maximum production count 7 → 6

  • Steel Ball Production Production interval 8.8s → 9.7s, Maximum production count 11 → 10

  • Sledgehammer Production Production interval 6s → 6.6s, Maximum production count 17 → 14

  • Armor Enhancement Cost 400 → 350

  • Photon Coating Cost 300 → 250

  • Launcher Overload Cost 350 → 300

  • Fixed a Typhoon display issue on certain Mac devices

  • Fixed several issues related to Experimental Death Knell

  • Fixed the issue where Typhoon’s Wreckage Detonation was not affected by the paralysis effect when the core buildings were destroyed.

  • Fixed the issue where Arclight’s Shockwave was not affected by the paralysis effect when the core buildings were destroyed.

  • Fixed a targeting issue related to Sandworm and Vortex

  • Fixed an issue related to Mustang’s Culling Rounds

  • Fixed a targeting issue related to Raiden

  • Fixed a data error issue related to shields

Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.