Update 1.11: Season 8, Typhoon Remake, New Anomalies
Section titled “Update 1.11: Season 8, Typhoon Remake, New Anomalies”
Greetings, Commanders! Update 1.11 will go Live at 07:00 UTC (3:00 Eastern Daylight Time, 9:00 Central European Summer Time) on Tuesday, June 9th, during which the server will undergo approximately 2 hours of maintenance. This update brings a brand new Season 8, a full remake of Typhoon, new Anomalies — Battlefield Power Research & Experimental Death Knell and many other content. Below are the content of this update:
Unit Remake: Typhoon
Section titled “Unit Remake: Typhoon”
Due to the severe snowballing tendency of the original Typhoon, it became the only rare unit and the only unit without Range Enhancement Tech in 1v1 Mode, which also made Typhoon one of the least used units in the game. This remake will elevate Typhoon to the core unit roster, nerf its overpowered snowballing tendency, and make its role as a front-line chaff-clearing and anti-air unit more defined. To achieve this, we had to remove all of the Typhoon’s old Techs and add the following new Techs:
-
Range Enhancement Increases range by 40
-
Anti-Air Marker Every 10 seconds, fires a marker missile with a range of 160 meters, marking enemy air units within a 100-meter radius of the target. Marked units have their range reduced by 20 and take 30% additional damage for 10 seconds.

- Reactive Armor Reduces incoming damage by 80%, up to 5 times.

- Maintenance Array Every 3 seconds, restores 500 HP to the Typhoon and friendly units within 100 meters. The healing amount increases by 500 per level.

- Field Reassembly When destroyed, the Typhoon begins field reassembly and returns to combat in 5 seconds with 100% HP. Limited to 1 activation per round.

- Wreckage Detonation Units destroyed by the Typhoon explode violently, dealing 125 damage to all units within a 15m radius.

- Field Entrenchment Deploys a trench at the start of battle. While entrenched, Typhoon cannot move, HP increases by 70%, Range increases by 20. If no enemies are in range for 7 seconds, Typhoon will leave and destroy the trench.

New Dimensional Rift Anomalies
Section titled “New Dimensional Rift Anomalies”-
Typhoon Surge Starts with 2 additional Typhoon
-
Experimental Death Knell Start with 1 extra Experimental Death Knell equipped with 20 unlockable Techs


- Battlefield Power Research Players will be able to select different Battlefield Powers to research at the Research Center. Research requires a certain amount of time, and the research progress is visible to both players. Battlefield Powers moved into the Research Center cannot be obtained from Reinforcements again. Additionally, the cooldown time has been significantly increased.

Anomaly Combo Schedule Adjustment
Section titled “Anomaly Combo Schedule Adjustment”-
The duration of each Anomaly Combo has been extended from 1 hour to 3 hours
-
During Week 1 of Season 8, all Anomalies will include the Anomaly Experimental Death Knell
-
During Week 2 of Season 8, all Anomalies will include the Anomaly Battlefield Power Research
4-Player Brawl
Section titled “4-Player Brawl”- Added Experimental Death Knell to Unit Drop in 4-Player Brawl Match
Survival Mode
Section titled “Survival Mode”-
Added Experimental Death Knell to Unit Drop in Survival Mode
-
Updated enemy lineup in Survival Mode; the enemy can now utilize more units.
Season 8 Rewards
Section titled “Season 8 Rewards”In Season 8, we have prepared many brand new Season Rewards for you, including many Avatar Frames, Emotes, and Unit Skins.

New Skins
Section titled “New Skins”



New Avatar
Section titled “New Avatar”
New Avatar Frame
Section titled “New Avatar Frame”
New Emote
Section titled “New Emote”
New Medal
Section titled “New Medal”
Balance Adjustments
Section titled “Balance Adjustments”The complete overhaul of Typhoon and the addition of Vortex to the starter pack have presented us with significant balance challenges, and we expect to continue making minor balance adjustments in the coming weeks.
Battlefield Powers
Section titled “Battlefield Powers”-
Smoke Bomb Duration: 2 Rounds → 1 Round
-
Acid Blast Duration: 2 Rounds → 1 Round, Cost 200 → 100
-
Electromagnetic Impact Shield damage reduced from 35000 → 20000
-
Electromagnetic Blast Shield damage reduced from 35000 → 20000
Reinforcement Card
Section titled “Reinforcement Card”-
Vortex and Void Eye that appear in Unit Drop will not exceed level 3
-
Added a skip button to Unit Reinforcement, and the supplies obtained when skipping gradually increase with the number of rounds.
Scorpion
Section titled “Scorpion”- New Tech Convergent Fire Increases Attack Range by 20m and reduces Attack Interval by 1s, but decreases Splash Range by 8m
Vortex
Section titled “Vortex”-
Now in Starter Packs
-
ATK 1385 → 1246 (-10%)
-
Upgrade XP 700 → 750
-
Accumulator Shield changed to: Accumulates energy while attacking. Every 5 attacks, deploys a shield with a radius of 40m at the current location, and increases the required attacks for the next shield by 5. The shield has a base HP of 2000, increasing by an additional 2000 HP per Vortex level.
-
Grid Integration ATK modifier increases by +15% → +35% per linked unit, max +195% → +105%
-
Emergency Armor Cost 100 → 150
-
Field Maintenance Cost 100 → 150
-
Electromagnetic Twin Cost 400 → 350 Hound
-
Chamber Compression Cost 200 → 300
Hacker
Section titled “Hacker”- Hackers now require a 0.9s preparation time before controlling a new target
- Each attack can now damage Sledgehammer up to 2 times (originally only 1)
- Wreckage Recycling Cost 300 → 200
-
Whirlwind ATK modifier x1.5 → x1.4, Splash Range 32 → 35, Cost 250 → 150.
-
Mechanical Rage Cost 150 → 100
-
Combat Evolvement Cost 200 → 150
-
Wreckage Recycling ATK modifier +20% → +60%
Marksman
Section titled “Marksman”-
Assault Mode ATK modifier +50%→ +60%
-
Quick Reload Cost 250 → 150, Damage modifier -50% → -60%
Farseer
Section titled “Farseer”- Burst Mode Cost 200 → 150
Tarantula
Section titled “Tarantula”-
Armor Enhancement Cost 200 → 100
-
Spider Mine Explosive damage 1000 → 2500
- Mechanical Rage Cost 300 → 250
Crawler
Section titled “Crawler”-
Mechanical Rage Cost 150 → 100
-
Acidic Explosion Cost 150 → 100
Raiden
Section titled “Raiden”- Energy Shield Cost 300 → 200
Void Eye
Section titled “Void Eye”- Electromagnetic Armor Duration 3.5s → 3s
Sabertooth
Section titled “Sabertooth”-
Missile Interceptor Cost 150 → 100
-
Field Maintenance Cost 300 → 200
Sledgehammer
Section titled “Sledgehammer”- Armor-Piercing Bullets Cost 200 → 150
Phantom Ray
Section titled “Phantom Ray”- Ground Targeting ATK no longer decreases, Cost 150 → 200
Vulcan
Section titled “Vulcan”- Best Partner Cost 250 → 300
Starter Packs
Section titled “Starter Packs”-
Crawler & Steel Ball Player HP modifier +100 → +200
-
Arclight & Steel Ball Player HP modifier +200 → +300
Other QOL Improvement
Section titled “Other QOL Improvement”-
Now, after hiding the Reinforcement panel, players can open the Unit Unlock panel to view the Tech loadout
-
Players can now toggle off new Rift Anomaly notifications in the Settings
-
Clicking on a player’s name in the Room now displays the interaction menu
-
Added a new category label Unit Variants to Testing Grounds Tools
-
Optimized the sorting of units in Testing Grounds Tools
-
Optimized several Tech icons
Bugfixes
Section titled “Bugfixes”-
Fixed the issue where XP of units killed by Battlefield Powers was not properly distributed.
-
Fixed the issue where Hacker-controlled units incorrectly gained XP
-
Fixed the issue where Melting Point and Death Knell occasionally failed to damage aerial unit barriers
-
Fixed a Fortress model error
-
Fixed occasional Sabertooth animation errors
-
Fixed several localization issues
Feedback & Bug Reports
Section titled “Feedback & Bug Reports”Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.
-
Mechabellum Discord: (https://discord.gg/mechabellum)
-
Mechabellum Reddit: (https://www.reddit.com/r/Mechabellum/)
-
Mechabellum Steam Discussions: (https://steamcommunity.com/app/669330/discussions/)