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  • Hackers now require a 0.9s preparation time before controlling a new target
  • Anti-Air Marker price 200 → 300
  • Grid Integration ATK modifier per linked unit increases +45% → +35%, maximum cumulative ATK modifier +135% → +105%

  • Emergency Armor Cost 100 → 150

  • Field Maintenance Cost 100 → 150

  • Electromagnetic Twin Cost 400 → 350

  • Convergent Fire Attack Range modifier +15 → +20, Attack Interval modifier -0.5s → -1s, Splash Range modifier -7 → -8, Cost 200 → 150
  • Smoke Bomb Duration: 2 Rounds → 1 Round

  • Acid Blast Duration: 2 Rounds → 1 Round, Cost 200 → 100

  • Experimental Death Knell Experimental Death Knell’s Tech Cost will cap at 800

  • Experimental Death Knell AI can now unlock the Tech of the Experimental Death Knell correctly

  • Battlefield Power Research AI can now research Battlefield Power correctly via the Research Center

  • Battlefield Power Research Significantly increased the cooldown time of Battlefield Powers in the Research Center

  • Optimized unit list sorting of Testing Grounds Tools

  • Added a new category label Unit Variants to Testing Grounds Tools

  • Optimized several VFX

  • Fixed several issues that caused combat to freeze

  • Fixed some incorrect Tags of Typhoon

  • Fixed some localization issues

  1. Locate Mechabellum in your Steam library, right-click on it, and select Properties…

  1. In the pop-up Properties window, select the Betas tab, and then choose public_test from the drop-down menu of Beta Participation.

  1. Wait for the update to complete. Please note that the version should display as public_test. Now click Play, and you can get access to the Public Test Server.

  1. In order to switch back to the live server, please repeat these steps and select “none” from the drop-down menu.

Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.