Update 1.5.1
Section titled “Update 1.5.1”Balance Adjustments
Section titled “Balance Adjustments”Void Eye
Section titled “Void Eye”-
HP 844 → 1097 (+30%)
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【Suppression Shots】now also increases Void Eye’s range by 15
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【Aerial Mode】Price 150 → 200
Developer’s note: Data shows that the Void Eye is relatively weak. These changes aim to give the Void Eye more tactical options. In the next few weeks, we will likely continue to adjust the tweak with Void Eye more.
Tarantula
Section titled “Tarantula”- HP 15162 → 14404 (-5%)
Developer’s note: Tarantula has been slightly above average for a while now, and this small nerf aims to bring Tarantula to a similar power level as other opening units.
Phoenix
Section titled “Phoenix”-
HP 1464 → 1420 (-3%)
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ATK 2981 → 2892 (-3%)
Developer’s note: Phoenix has been strong in high MMR ranges for some time. We’ve decided to slightly nerf Phoenix and buff some alternatives to it.
Stormcaller
Section titled “Stormcaller”- High Explosive Anti-tank Shells Price 200 → 100
Fang
- Armor Piercing Bullets price 250 → 150
Sandworm
Section titled “Sandworm”- 【Mechanical Rage】Price 250 → 200
Variant
Section titled “Variant”-
The range bonus of Improved Was has been reduced from 20 to 10
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The attack bonus of Improved Phoenix has been reduced from 50% to 20%.
Speicialist
Section titled “Speicialist”Training Specialist’s Player HP bonus +100 → +300
Problem Fix
Section titled “Problem Fix”- Fixed the issue where Void Eye sometimes would wait an extra 0.5 seconds before attacking when switching targets.