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  • Barrier’s shield HP is adjusted from 36000 to 40000 per level, but the cost increased from 400 to 500.
  • HP decreased from 39920 to 38723 (3% decrease).

  • ATK decreased from 90 to 86 (4.5% decrease).

  • The cost of Armor Enhancement decreased from 200 to 100.
  • The cost of Energy Absorption increased from 200 to 250.
  • The cost of Loose Formation increased from 250 to 400.
  • HighExplosive Ammo’s ATK reduction decreased from 40% to 30%.
  • ATK decreased from 391 to 347 (11% decrease).

  • Attack interval decreased from 1.1s to 0.9s.

  • The cost of Quantum Reassembly decreased from 200 to 150.
  • ATK increased from 6843 to 7184 (5% increase).

  • Efficient Maintenance’s upkeep reduction adjusted from 100 to 150.

  • The cost of Armor Enhancement decreased from 200 to 100.

  • The cost of Sandstorm decreased from 400 to 300, but the effective time decreased from 10s to 5s.

  • The cost of Sudden Strike decreased from 300 to 200.

  • Marksman Specialist’s player HP bonus decreased from 0 to -200.

  • Sabertooth Specialist’s player HP bonus decreased from +300 to -200.

  • Aerial Specialist’s player HP bonus increased from 0 to +300.

  • Cost Control Specialist’s ATK and HP reduction decreased from 13% to 11%, but player HP bonus decreased from +400 to +200.

  • Crawler and Stormcaller opening player HP bonus decreased from 0 to -400.

  • Fang and Stormcaller opening player HP bonus decreased from +200 to 0.

  • Arclight and Stormcaller opening player HP bonus decreased from +300 to +100.

  • Fang and Tarantula opening player HP bonus decreased from +200 to 0.

  • Fang and Sledgehammer opening player HP bonus increased from -100 to +100.

  • Marksman and Sledgehammer opening player HP bonus increased from -300 to -100.