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-Fortress(3 types)    ●Forts cost reduced by 100, damage and health decreased by 40%    ●Fortress damage increased by 30%, health increased by 30%, range -20, movement    ●Double the experience gain speed of the fortress -Marksman(3 types)    ●Longbow range +20, damage reduced by 30%    ●Longbow cost decreased by 50    ●Experience acquisition speed of Longbow is doubled -vulcan(3 types)    ●Vulcan moves +3, damage increases by 50%, but health decreases by 40%    ●Vulcan health increased by 40%, range decreased by 10, movement speed +3    ●Vulcan experience gain speed doubled -Melting point(1 type)    ●Melting Point health increased by 80%, movement speed +3, range -15 -Rhino(2 types)    ●Rhino cost -100, damage and health decreased by 40%    ●Each time the rhino kills a unit, its damage increases by 4% this turn -Wasp(3 types)    ●Bee cost decreased by 100, but damage decreased by 40%    ●Bee cost increased by 100, range and health increased by 40%, range increased    ●Each time a soldier bee kills a unit, the attack power and health of this turn are increased by 20% -Mustang(2 types)    ●Mustang cost decreased by 50    ●Mustang health increased by 200%, range decreased by 15 % -Steel ball(3 types)    ●The cost of steel balls is reduced by 50    ●Steel Ball has a +25 range and 40% health    ●Ball health increased by 40%, movement speed +3, damage decreased by 20% -Fang(2 types)    ●Fangs upgrade is free, but damage is reduced by 25%    ●Fangs damage and health increased by 40%, range decreased by 15 % -Crawler(2 types)    ●Crawler upgrades are free, but damage is reduced by 25%    ●Level 5 crawlers can be purchased directly -Overlord(4 types)    ●Overlords health increased by 50%, damage decreased by 40%    ●Overlord’s range is -10, movement speed +3, damage and health increased by 30%    ●Overlord cost -100, range -10, damage and defense decreased by 30%    ●Experience gain speed of Overlords is doubled -Stormcaller(3 types)    ●Storm range -30, damage increased by 40%, movement speed +3    ●Storm range +50, damage reduced by 20%    ●Storm cost -50 -Sledgehammer(3 types)    ●Hammer cost -100, reduced attack and defense by 20%    ●Hammer’s range increases by 20 and health decreases by 30%    ●Each time the Hammer kills a unit, its damage and health each increase by 8% this turn -Hacker(2 types)    ●Hacker’s range is +30. Conversion speed is reduced by 35%    ●Hacker health increased by 200%, range decreased by 30 -Arclight(4 types)    ●The cost of arc light was reduced by 50    ●Arc experience acquisition speed doubled    ●Arc Health increased by 100%, attack range decreased by 10    ●Arc range increased by 30, damage reduced by 30% -Phoenix(2 types)    ●Phoenix cost reduced by 100, damage and health decreased by 30%    ●Phoenix range increased by 20, damage decreased by 30% -comprehensive    ●Cost Control Expert:Gain an extra 100 per turn, but your unit damage and health are reduced by 20%

-In order to understand the relationship between a unit and an expert, the unit icon now appears on the expert profile picture associated with the unit

-Vulcan damage reduced by 5%-VulcanHigh flame** damage increased from 150% to 125%-The damage of each laser beam in the Melting Point technology has been changed from 20% of the original damage to 17%-Melting Point Summoning Reptile Tech’s summoning interval changed from 26 seconds to 28 seconds-Fortress Summoning Fangs Tech’s summoning interval changed from 27 seconds to 28 seconds-Hammer Damage Sharing Tech health bonus increased from 100% to 140%-Ball Damage Sharing Tech health bonus increased from 100% to 140% **

-Fixed a BUG that would cause the game to get stuck in combat-Fixed an issue where quitting the game in the middle of a tournament would cause the interface to get stuck after logging in again