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The main goal of this patch is to improve game performance, and in addition, we have also buffed some weaker new Techs introduced in Season 6. For the rest of this season, we will gradually make more extensive adjustments to units and Techs based on the feedback and data, and will also release some more new unit Techs. Additionally, some improvements for Rift Mode are also under development and will be released in the next few weeks.

  • Shockwave Price 300 → 200
  • Ground Targeting Price 200 → 100
  • Grenade Launcher Price 200 → 150
  • Kinetic Charge Price 200 → 150
  • Combat Evolvement HP gain per second reduced from 3% to 2.5%, ATK gain per second increased from 3% to 4.5% during battle
  • Aerial Mode Range -10 → Range -15
  • Fire Damage: 290 → 270
  • Reduced the performance overhead of Magnetic Barriers.

  • Reduced the performance overhead of some interfaces.

  • Added new tag: Missile Interception
  • Fixed the issue where fewer than three 200-Supply units appeared in Starter Packs.

  • Fixed the issue where fewer than three 100-Supply units appeared in Starter Packs.

  • Fixed several issues related to Dimensional Rift.

  • Fixed several issues related to skins.

  • Fixed some translation errors.

Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.

Mechabellum Discord: (https://discord.gg/mechabellum) Mechabellum Reddit: (https://www.reddit.com/r/Mechabellum/) Mechabellum Steam Discussions: (https://steamcommunity.com/app/669330/discussions/)