Update 1.9.0.2
Section titled “Update 1.9.0.2”The main goal of this patch is to improve game performance, and in addition, we have also buffed some weaker new Techs introduced in Season 6. For the rest of this season, we will gradually make more extensive adjustments to units and Techs based on the feedback and data, and will also release some more new unit Techs. Additionally, some improvements for Rift Mode are also under development and will be released in the next few weeks.
Balance Adjustments
Section titled “Balance Adjustments”Arclight
Section titled “Arclight”- Shockwave Price 300 → 200
Phantom Ray
Section titled “Phantom Ray”- Ground Targeting Price 200 → 100
- Grenade Launcher Price 200 → 150
Steel Ball
Section titled “Steel Ball”- Kinetic Charge Price 200 → 150
- Combat Evolvement HP gain per second reduced from 3% to 2.5%, ATK gain per second increased from 3% to 4.5% during battle
Void Eye
Section titled “Void Eye”- Aerial Mode Range -10 → Range -15
Ground Fire
Section titled “Ground Fire”- Fire Damage: 290 → 270
Performance Optimization
Section titled “Performance Optimization”-
Reduced the performance overhead of Magnetic Barriers.
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Reduced the performance overhead of some interfaces.
Unit Tags
Section titled “Unit Tags”- Added new tag: Missile Interception
Bugfixes
Section titled “Bugfixes”-
Fixed the issue where fewer than three 200-Supply units appeared in Starter Packs.
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Fixed the issue where fewer than three 100-Supply units appeared in Starter Packs.
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Fixed several issues related to Dimensional Rift.
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Fixed several issues related to skins.
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Fixed some translation errors.
Feedback & Bug Reports
Section titled “Feedback & Bug Reports”Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.
Mechabellum Discord: (https://discord.gg/mechabellum) Mechabellum Reddit: (https://www.reddit.com/r/Mechabellum/) Mechabellum Steam Discussions: (https://steamcommunity.com/app/669330/discussions/)