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Engine upgrade Given that Mechabellum has entered a more stable phase, we now have time to carry out some more rudimentary work. We have decided to perform a minor upgrade to the game engine in this patch. This minor upgrade will not result in any visually noticeable changes in the game, more visible performance and QoL improvements will come in future updates. Balance Adjustments

Saturation Bombardment Range 40 → 20, Attack Interval Modifier +300% → +200% • Smoke Bomb Price 200 → 150 • Anti-Aircraft Ammunition ATK Modifier -50% → -40%, Price 150 → 100

 

• New Tech Aerial Specialization: Increases ATK against aerial units by 75% and increases range by 30 when attacking aerial units. • Full Missile Launch Attack Interval +250% → +200%

 

• HP 15001 → 14551 (-3%) • ATK 405 → 392 (-3%)  

• HP 78310 → 74395 (-5%)

 

Amplify Specialist Small Amplifying Core’s HP and ATK modifier +20% → +22% • Supply Specialist Player HP modifier -500 → -600  

• Player HP modifier -500 → -300 • Player HP modifier +200 → +300 • Player HP modifier +300 → +400 • Player HP modifier +200 → 0 • Player HP point modifier +100 → 0 Bugfixes • Fixed the issue where Techs sometimes fail to be loaded on units located in the flank area after teleportation. • Fixed the issue where undoing Intensive Training operation did not correctly undo unit EXP.