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After multiple rounds of balance adjustments, Mechabellum reached a good balance state at the end of Season 2, with a good proportion of all kinds of strategies. Before the new units in Season 3 inevitably disrupt the balance again, we hope to make one more balance patch. This patch aims to enhance relatively unpopular units and technologies further, and slightly nerf some overly simple tactics.

  • ATK 7372→7962 (+8%)

  • Missile Interceptor Interception efficiency +12%

  • Secondary Armament Cost 250→200

  • Missile HP +10%

  • Mothership Cost 300→250

  • High-Explosive Ammo cost 300→200

  • Sticky Oil Bomb Oil radius 30→40

  • Fang Production Units per batch 10→8, Production interval 32s→36s
  • Removed from Round 2 Unit Reinforcement pool
  • Rank 3 Mustang removed from Round 3 Unit Reinforcement pool

  • Missile Interceptor Interception efficiency -5%

  • EXP required for rank-up 1950→2250
  • Perfect Partner Cost 200→250
  • Shooting Squad Summoned Fangs 5→4
  • ATK 1148→1114 (-3%)

  • Rank 2 Farseer removed from the Unit Reinforcement pool of rounds 1-5

  • Aerial Specialist’s player HP bonus +300→+400

  • Amplify Specialist’s player HP bonus +100→+200

  • Training Specialisrt’s player HP bonus +0→+100

  • Cost Control Specialist’s player HP bonus +200→+100

  • Sabretooth Fang opening’s player HP bonus +100→+200

  • Stormcaller Hound opening’s player HP bonus +300→+200

  • It is now easier to delete expired replays.
  • Fixed multiple data error issues.

  • Fixed multiple display issues.