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Season 2 of Mechabellum is near. To enable more players to obtain more seasonal rewards before the end of Season 1, we have further adjusted the Combat Power system. We also added a new initial specialist and some new unit variants to the game, as well as some balance adjustments.

  • Players outside the top 200 worldwide no longer lose combat power when defeated.

  • Increased combat power gained when winning for players outside the top 200 worldwide.

  • Players in the top 200 worldwide can lose up to 600 combat power in a battle.

  • New specialist Missile Specialist: Get 2 Missile Strike for free on round 2.
  • New variant Extended Range Phantom Ray: increases Phantom Ray’s range by 20, but decreases HP by 40%.

  • New variant Mass-Produced Sandworm: Decreases the recruitment cost of Sandworm by 100, but decreases Sandworm’s ATK by 30% and HP by 30%.


  • HP decreased from 292 to 277 (5% decrease).

  • Loose Formation’s HP reduction increased from 30% to 40%.

  • The cost of Mechanical Rage decreased from 200 to 150.

  • The cost of Impact Drill decreased from 200 to 150.

  • Subterranean Blitz’s damage reduction increased from 50% to 55%

  • HP decreased from 16099 to 15294 (5% decrease).

  • High-Explosive Ammo’s ATK reduction increased from 30% to 40%.

  • The EXP required to rank up increased by 25%.
  • The cost of Degeneration Beam decreased from 300 to 250.
  • ATK increased from 10047 to 10650 (6% increase).

  • Siege Mode’s range bonus increased from 80 to 100.

  • The cost of Stealth Clock increased from 200 to 250.

  • The cost of Sticky Oil Bomb decreased from 200 to 100.

  • The cost of Burst Mode decreased from 250 to 200.

  • Nano Repair Kit adjusted from level 2 to level 3.
  • The cost of high-level Sandworm cards has been increased.
  • Optimized the sound effects of the Phantom Ray.

  • Fixed and optimized several localized texts based on community feedback.