Update 0.8.0.4
Section titled “Update 0.8.0.4”UI Adjustments
Section titled “UI Adjustments”The UI has been adjusted based on the latest player feedback, improving consistency between different UI elements, reducing the brightness of some interface elements, and optimizing the fonts of most interfaces.
Balance Adjustments
Section titled “Balance Adjustments”Based on the latest statistics and player feedback, we’ve made balance adjustments to a number of units and reinforcements. At the same time, we added a new technology to Sabertooth in order to adjust its role in battle.
Fortress
Section titled “Fortress”· Fang Production is adjusted to: Produces 12 Fangs to join the battle every 30s · Elite Marksman is adjusted to: Effect increases with unit level, increasing range by 5 and ATK by 25% per level increased
Marksman
Section titled “Marksman”· The cost of Electromagnetic Shot is decreased from 300 to 250 · The cost of Doubleshot is decreased from 300 to 250 · Elite Marksman is adjusted to: Effect increases with unit level, increasing range by 5 and ATK by 25% per level increased
Vulcan
Section titled “Vulcan”· ATK is increased from 87 to 90 (3% increase) · The cost of Scorching Flame is decreased from 250 to 200
Melting Point
Section titled “Melting Point”· Rotate speed increased from 50 degrees/second to 60 degrees/second. · Crawler Production is adjusted to: Produces 8 Crawlers to join the battle every 30s
Mustang
Section titled “Mustang”· Missile Interceptor’s interception efficiency increased by 20%
· Elite Marksman is adjusted to: Effect increases with unit level, increasing range by 5 and ATK by 25% per level increased
Arclight
Section titled “Arclight”· Elite Marksman is adjusted to: Effect increases with unit level, increasing range by 5 and ATK by 25% per level increased
Phoenix
Section titled “Phoenix”· ATK is decreased from 3073 to 2981 (3% decrease) · Elite Marksman is adjusted to: Effect increases with unit level, increasing range by 5 and ATK by 25% per level increased
Wraith
Section titled “Wraith”· ’s splash range bonus increased from 5m to 7m
Scorpion
Section titled “Scorpion”· Field Maintenance is adjusted to: Automatically restores 4.5% of Max HP per second upon taking damage · The experience required for upgrade increased by 25%
Fire Badger
Section titled “Fire Badger”· ATK is increased from 23 to 26 (13% increase)
Sabertooth
Section titled “Sabertooth”· Splash range is increased from 5m to 6m · Doubleshot has been removed · New Tech Photon Emission: After starting the battle, project a photon coating to ground allies within 50 meters around, reducing the damage they receive by 30% within 20 seconds, and immune to electromagnetic, igniting, acid and degenerate beam effects
Typhoon
Section titled “Typhoon”· The launch interval of the Tech Homing Missile is adjusted from 8 seconds to 9 seconds · Barrier’s shield HP is adjusted from 12000 to 11000 per level.
Tech Specialist
Section titled “Tech Specialist”· Has been adjusted from level 2 to level 3
Supply Specialist
Section titled “Supply Specialist”· Has been adjusted from level 2 to level 3
Deployment Specialist
Section titled “Deployment Specialist”· Has been adjusted from level 2 to level 3
Giant Hunter
Section titled “Giant Hunter”· Has been temporarily removed
Senior Defense Specialist
Section titled “Senior Defense Specialist”· The cost of Senior Defense Specialist is increased from 250 to 350
Senior Attack Specialist
Section titled “Senior Attack Specialist”· The cost of Senior Attack Specialist is increased from 250 to 350
Ranged Specialist
Section titled “Ranged Specialist”· Ranged Specialist’s effect is adjusted to: Increases the range of all ranged units by 10 · The cost of Ranged Specialist is increased from 300 to 400
Junior Manufacturing Specialist
Section titled “Junior Manufacturing Specialist”· The cost of Junior Manufacturing Specialist is increased from 200 to 300
Top Supply Specialist
Section titled “Top Supply Specialist”· The cost of Top Supply Specialist is increased from 200 to 250
Laser Sights
Section titled “Laser Sights”· Has been adjusted from level 2 to level 3
Portable Shield
Section titled “Portable Shield”· Has been adjusted from level 2 to level 3
Amplifying core
Section titled “Amplifying core”· The effect has been adjusted to: The ATK of units equipped with this item is increased by 60% while HP is increased by 60%
Enhancement Module
Section titled “Enhancement Module”· The effect has been adjusted to: ATK increases by 20%, HP increases by 20% and promotion no longer consumes supplies. · The level has been adjusted from level 3 to level 4
Sticky Oil Bomb
Section titled “Sticky Oil Bomb”· Has been adjusted from level 2 to level 3
Smoke Bomb
Section titled “Smoke Bomb”· The effect has been adjusted to: Releases smoke in a straight line, decreasing the range of units within it by 35%. The smoke lasts for 2 rounds
Variant
Section titled “Variant”· Subsidized Stormcaller is adjusted from level 1 to level 2 · Subsidized Crawler is adjusted from level 2 to level 3 · Subsidized Arclight is adjusted from level 1 to level 2 · Assault Scorpion is adjusted from level 1 to level 2 · Elite Marksman is adjusted from level 2 to level 1 · Elite Phoenix is adjusted from level 2 to level 1 · Elite Hacker is adjusted from level 2 to level 1 · Elite Stormcaller is adjusted from level 2 to level 1 · Elite Fang is adjusted from level 2 to level 1 · Elite Rhino is adjusted from level 2 to level 1 · Elite Steel Ball is adjusted from level 2 to level 1 · Elite Arclight is adjusted from level 2 to level 1 · Improved Melting Point is adjusted from level 2 to level 1 · Assault Melting Point is adjusted from level 2 to level 1 · Extended Range Marksman now appears at the latest in Round 4 · Extended Arclight now appears at the latest in Round 4 · Improved Sledgehammer is adjusted to: Increases Sledgehammer’s ATK by 60% and movement speed by 3, but increases recruitment cost by 50 · Improved Wraith is adjusted to: Increases Wraith’s ATK by 10%, HP by 10% and range by 5, but increases recruitment cost by 50 · Improved Stormcaller is adjusted to: Increases Stormcaller’s HP by 400% and movement speed by 5, but decreases range by 20 and increases recruitment cost by 50 · Mass Produced Wraith is adjusted to: Decreases the recruitment cost of Wraith by 100, but decreases Wraith’s ATK by 20%, HP by 20% · Mass Produced Rhino is adjusted to: Decreases the recruitment cost of Rhino by 100, but decreases Rhino’s ATK by 20%, HP by 20%
Unit Drop
Section titled “Unit Drop”· If a player already has Mass Produced variant for a unit, this unit will no longer appear as unit drop cards