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The UI has been adjusted based on the latest player feedback, improving consistency between different UI elements, reducing the brightness of some interface elements, and optimizing the fonts of most interfaces.


Based on the latest statistics and player feedback, we’ve made balance adjustments to a number of units and reinforcements. At the same time, we added a new technology to Sabertooth in order to adjust its role in battle.

· Fang Production is adjusted to: Produces 12 Fangs to join the battle every 30s · Elite Marksman is adjusted to: Effect increases with unit level, increasing range by 5 and ATK by 25% per level increased

· The cost of Electromagnetic Shot is decreased from 300 to 250 · The cost of Doubleshot is decreased from 300 to 250 · Elite Marksman is adjusted to: Effect increases with unit level, increasing range by 5 and ATK by 25% per level increased

· ATK is increased from 87 to 90 (3% increase) · The cost of Scorching Flame is decreased from 250 to 200

· Rotate speed increased from 50 degrees/second to 60 degrees/second. · Crawler Production is adjusted to: Produces 8 Crawlers to join the battle every 30s

· Missile Interceptor’s interception efficiency increased by 20%

· Elite Marksman is adjusted to: Effect increases with unit level, increasing range by 5 and ATK by 25% per level increased

· Elite Marksman is adjusted to: Effect increases with unit level, increasing range by 5 and ATK by 25% per level increased

· ATK is decreased from 3073 to 2981 (3% decrease) · Elite Marksman is adjusted to: Effect increases with unit level, increasing range by 5 and ATK by 25% per level increased

· ’s splash range bonus increased from 5m to 7m

· Field Maintenance is adjusted to: Automatically restores 4.5% of Max HP per second upon taking damage · The experience required for upgrade increased by 25%

· ATK is increased from 23 to 26 (13% increase)

· Splash range is increased from 5m to 6m · Doubleshot has been removed · New Tech Photon Emission: After starting the battle, project a photon coating to ground allies within 50 meters around, reducing the damage they receive by 30% within 20 seconds, and immune to electromagnetic, igniting, acid and degenerate beam effects

· The launch interval of the Tech Homing Missile is adjusted from 8 seconds to 9 seconds · Barrier’s shield HP is adjusted from 12000 to 11000 per level.

· Has been adjusted from level 2 to level 3

· Has been adjusted from level 2 to level 3

· Has been adjusted from level 2 to level 3

· Has been temporarily removed

· The cost of Senior Defense Specialist is increased from 250 to 350

· The cost of Senior Attack Specialist is increased from 250 to 350

· Ranged Specialist’s effect is adjusted to: Increases the range of all ranged units by 10 · The cost of Ranged Specialist is increased from 300 to 400

· The cost of Junior Manufacturing Specialist is increased from 200 to 300

· The cost of Top Supply Specialist is increased from 200 to 250

· Has been adjusted from level 2 to level 3

· Has been adjusted from level 2 to level 3

· The effect has been adjusted to: The ATK of units equipped with this item is increased by 60% while HP is increased by 60%

· The effect has been adjusted to: ATK increases by 20%, HP increases by 20% and promotion no longer consumes supplies. · The level has been adjusted from level 3 to level 4

· Has been adjusted from level 2 to level 3

· The effect has been adjusted to: Releases smoke in a straight line, decreasing the range of units within it by 35%. The smoke lasts for 2 rounds

· Subsidized Stormcaller is adjusted from level 1 to level 2 · Subsidized Crawler is adjusted from level 2 to level 3 · Subsidized Arclight is adjusted from level 1 to level 2 · Assault Scorpion is adjusted from level 1 to level 2 · Elite Marksman is adjusted from level 2 to level 1 · Elite Phoenix is adjusted from level 2 to level 1 · Elite Hacker is adjusted from level 2 to level 1 · Elite Stormcaller is adjusted from level 2 to level 1 · Elite Fang is adjusted from level 2 to level 1 · Elite Rhino is adjusted from level 2 to level 1 · Elite Steel Ball is adjusted from level 2 to level 1 · Elite Arclight is adjusted from level 2 to level 1 · Improved Melting Point is adjusted from level 2 to level 1 · Assault Melting Point is adjusted from level 2 to level 1 · Extended Range Marksman now appears at the latest in Round 4 · Extended Arclight now appears at the latest in Round 4 · Improved Sledgehammer is adjusted to: Increases Sledgehammer’s ATK by 60% and movement speed by 3, but increases recruitment cost by 50 · Improved Wraith is adjusted to: Increases Wraith’s ATK by 10%, HP by 10% and range by 5, but increases recruitment cost by 50 · Improved Stormcaller is adjusted to: Increases Stormcaller’s HP by 400% and movement speed by 5, but decreases range by 20 and increases recruitment cost by 50 · Mass Produced Wraith is adjusted to: Decreases the recruitment cost of Wraith by 100, but decreases Wraith’s ATK by 20%, HP by 20% · Mass Produced Rhino is adjusted to: Decreases the recruitment cost of Rhino by 100, but decreases Rhino’s ATK by 20%, HP by 20%

· If a player already has Mass Produced variant for a unit, this unit will no longer appear as unit drop cards