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This update will be carried out at 4:00 am on August 10, 2023, UTC time. At that time, the server will undergo update maintenance for about 60 minutes.

Added ASSAUTL MARKSMAN: Increases MARKSMAN’s HP by 300%, movement speed by 3, and the MARKSMAN’s attack has a splash range of 8, but the range is reduced by 70. Added MASS PRODUCED MELTING POINT: Decreases the recruitment cost of MELTING POINT by 100, but decreases MELTING POINT’s range by 10, ATK by 20%, and HP by 20% ELITE CRAWLER: The earliest round to appear is adjusted from the 5th round to the 4th round ELITE ARCLIGHT: The earliest round to appear is adjusted from the 5th round to the 4th round ELITE HACKER: The earliest round to appear is adjusted from the 5th round to the 1st round ELITE RHINO: The earliest round to appear is adjusted from the 5th round to the 1st round ELITE PHOENIX: The earliest round to appear is adjusted from the 5th round to the 1st round ELITE STORMCALLER: The earliest round to appear is adjusted from the 5th round to the 1st round ELITE MUSTANG: The earliest round to appear is adjusted from the 5th round to the 1st round IMPROVED SLEDGEHAMMER: Card level adjusted from level 2 to level 1 IMPROVED STORMCALLER: Card level adjusted from level 2 to level 1 IMPROVED PHOENIX: Card level adjusted from level 2 to level 1, HP bonus adjusted from 200% to 250% IMPROVED STEEL BALL: Card level adjusted from level 2 to level 1, now add an additional 10 range To STEEL BALL. IMPROVED MELTING POINT: now add an additional 20% HP IMPROVED OVERLORD: now add an additional 30% HP IMPROVED CRAWLER: Temporarily removed MASS PRODUCED FORTRESS: Card level adjusted from level 2 to level 1 MASS PRODUCED OVERLORD: Card level adjusted from level 2 to level 1 RANGE EXTENDED STORMCALLER: The range increase value is adjusted from 40 meters to 35 meters

WASPAerial Specialization: Price adjusted from 300 to 200. High-Explosive Ammo: Price adjusted from 200 to 150. Elite Marksman: Attack bonus adjusted from 23% to 20%. MUSTANG Attack adjusted from 36 to 35 Armor-Piercing Bullet: Price adjusted from 200 to 300 Missile Interceptor: Price adjusted from 300 to 250 FANG Attack adjusted from 55 to 54 Armor Piercing Bullet: Price adjusted from 200 to 250 RHINOFINAL BLITZ: Price adjusted from 300 to 250 Armor Enhancement: HP bonus adjusted from 20% to 35% STORMCALLERHigh Explosive Ammo: Price adjusted from 250 to 200 Armor-Piercing Bullet: Price adjusted from 300 to 200 Launcher Overload: The movement speed increase adjusted from 3 to 5, and the range reduction adjusted from 45 to 40. MARKSMAN Attack interval adjusted from 2.8 seconds to 2.9 seconds, attack adjusted from 2248 to 2329 Shooting Squad: Price adjusted from 250 to 300 Elite Marksman: Attack bonus adjusted from 23% to 20% ARCLIGHT Range adjusted from 90 to 93 Elite Marksman: Attack bonus adjusted from 23% to 20% VULCAN Range adjusted from 100 to 95, attack adjusted from 85 to 89, HP adjusted from 35961 to 35242 Sticky Oil Bomb: Price adjusted from 300 to 250 Armor Enhancement: HP bonus adjusted from 30% to 35% MELTING POINTEnergy Diffraction: Price adjusted from 300 to 250 Armor Enhancement: HP bonus adjusted from 30% to 35% FORTRESSElite Marksman: Attack bonus adjusted from 23% to 20%, Price adjusted from 300 to 250 Armor Enhancement: HP bonus adjusted from 30% to 35% HACKERProtection Barrier: Shield HP adjusted from 25000 to 20000 OVERLORD Attack adjusted from 3583 to 3654, HP adjusted from 15321 to 15630 Field Maintenance: now adds an additional 30% HP, and the price is adjusted from 100 to 150 Armor Enhancement: HP increase adjusted from 30% to 35% CRAWLERSubterranean Blitz: Price adjusted from 300 to 250 PHOENIXLauncher Overload: Price adjusted from 300 to 250

Significantly increased the HP added by Core Building Fortification

Heavy Specialist: Player HP bonus adjusted from -100 to +100

Core buildings that have not been fortified will no longer display the fortification level icon at the top. Every time you fortify a building, there will be corresponding FXs displayed.

Now when the number of players who choose the same type of map is insufficient, the system will automatically choose the map with more players. After a 2v2 match has been made, the countdown panel will display the map type. Players who cancel a made match will be placed in the low-priority matchmaking queue for 50 seconds.

Added recommended formations for compact 2v2 Adjusted the networking strategy to prevent some players from being blocked by their own network firewall and unable to enter the game

Fixed the problem that Rhino’s Whirlwind sometimes cannot trigger Wreckage Recycling as expected. Fixed the problem that Overlord’s High Explosive Ammo would reduce the damage of Overlord Arttillery.