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Missile Interception

Missile Interception

Many units in Mechabellum use missiles as their primary attack or as one of their techs. These missiles can all be destroyed before landing by intercepting them, either with anti-missile devices or with units that carry a missile interception tech.

  • Mustangs are the most efficient missile interception per cost, but stop attacking enemies when intercepting

  • War Factory is the most efficient missile interception per deployment

  • All missile interception decreases in efficiency over time

  • Missiles have different HP, affecting how easy they are to intercept

  • Stormcaller

  • Phantom Ray 

  • Farseer 

  • Overlord 

  • Hound ‘Incendiary Bomb’ 

  • Phantom Ray ‘Sticky Oil Bomb’

  • Typhoon ‘Homing Missile’

  • Vulcan ‘Incendiary Bomb’ & ‘Sticky Oil Bomb’

  • Melting Point ‘Electromagnetic Barrage’

  • Fortress ‘Anti-Air Barrage’ & ‘Rocket Punch’

  • Abyss ‘Swarm Missiles’

  • Mountain ‘Smoke Bomb’